I build immersive applications for training, simulation, and
visualization using Unity and C#. Experienced in delivering
user-centered solutions for defense and government programs. Based in
Michigan.
Background
Education
B.S. Computer Science
Experience
10+ years
Unity, C#, Version Control
Platforms
Web, XR, Mobile, Desktop
Azure Cloud
Citizenship
U.S. Citizen
DoD contractor experience, clearance eligible
Experience
Senior Software Developer
Threat Tec · Full-time
Remote
2020 - Present
Developing a real-time 3D operational planning and visualization platform for military training, contributing across backend services, interactive 3D systems, and user-facing tooling. In parallel, designing and delivering internal web applications, cloud infrastructure, and custom systems to support business operations.
Built interactive VR, AR, and real-time 3D applications for automotive, medical, and vocational training at a startup, working across content, interaction design, and application architecture. Delivered cross-platform experiences combining 3D, animation, video, and audio for web, mobile, and XR devices.
Developed operational environment visualization and training tools for military classroom use, supporting scenario planning, instruction, and analysis. Built custom editor and pipeline tooling to streamline asset preparation, optimization, and reuse across large-scale environments.
Produced high-fidelity scientific and technical visuals for college-level textbooks, collaborating with authors and subject-matter experts under fixed print production deadlines. Created 3D visuals, interactive exercises, and explainer media while helping establish visual standards and workflows within a multidisciplinary studio.