Software Engineer

System Integration & Enterprise Automation

I design and build enterprise system integrations on Azure. Connecting business systems, automating identity workflows, and managing cloud infrastructure.

My background spans pipeline automation, system integration, and cross-functional collaboration, most often in defense and enterprise contexts. The earlier part of my career was in 3D, media production, and tech art. That range is why my work spans enterprise integration, training simulations, and scientific visualization. Based in Michigan.

Background

Education
B.S. in Computer Science — University of Illinois at Urbana-Champaign
Experience
~20 years in software — recent decade in enterprise integration and cloud infrastructure; earlier decade in 3D, media production, and tech art
Platforms
Azure · Power Platform · REST APIs
Industries
Defense contracting, enterprise internal tools, and educational systems

Technical Focus

Languages
C# and JavaScript across cloud services, web applications, and automation — with working knowledge of Python, PowerShell, and SQL
Frontend
Web application interfaces with React and Tailwind
Backend
API development, middleware, and data pipeline design with Azure Functions, API Management, and Microsoft Graph
Cloud & Infra
Azure Container Apps, SQL, Storage Accounts, and Web Apps — managed with Terraform and Docker
DevOps
CI/CD pipelines, compliance-driven security scanning, and release workflows with Azure DevOps
Immersive
Real-time 3D training platforms and interactive products in Unity

Experience

2020–Present

Senior Software Developer

Threat Tec · Remote · Ann Arbor, Michigan

Built Azure integrations that automated HR data into employee account provisioning, timekeeping data into financial planning dashboards, and training records into compliance reports. Migrated the company's Microsoft environment to GCC Moderate. Earlier work included a real-time 3D operational planning platform for defense clients.

View Threat Tec projects
2017–2020

Software Developer

Elm Park Labs · Hybrid · Southfield, Michigan

Built reusable training and product visualization applications in Unity for automotive, medical, and vocational clients. Structured content pipelines so new procedures and products could be added without code changes, and integrated PlayFab telemetry to track user behavior.

View Elm Park Labs projects
2015–2018

Software Developer/Technical Artist

Threat Tec · On-site · Champaign, Illinois

Ingested GIS terrain data and OpenStreetMap vectors into Unity, building pipelines to convert satellite imagery, height maps, and road networks into real-time 3D environments for military classroom training.

2007–2015

Senior Media Developer/3D Generalist

Precision Graphics · On-site · Champaign, Illinois

Transformed scientific source data — molecular structures, author manuscripts, raw datasets — into publication-ready 3D visualizations and illustrations for college textbooks. Scripted repeatable workflows in Python and Maya to standardize asset production across long-running titles.

View Precision Graphics projects