Software Engineer

Content Systems & Enterprise Automation

I build content systems and enterprise tooling — from real-time 3D training platforms and compliance workflows to cloud integrations and internal process automation.

My background spans media production, pipeline automation, and system integration — most often in educational and instructional settings, working across technical, creative, and cross-functional teams.

Based in Michigan.

Background

Education
B.S. in Computer Science — University of Illinois at Urbana-Champaign
Experience
20+ years across media production and software development
Platforms
Web · Cloud · XR · Mobile · Desktop
Industries
Educational publishing, defense, startup, and enterprise

Technical Focus

Languages
C# and JavaScript across web, cloud, and interactive applications
Frontend
Component-based web applications with React and Tailwind
Backend
Content pipeline automation, API integrations, and identity management with Node.js and Microsoft Graph
Cloud & Infra
Cloud deployment and infrastructure-as-code with Azure, Terraform, and Docker
DevOps
CI/CD pipelines, version control, and release workflows with Azure DevOps and git
Immersive
Real-time 3D training platforms and interactive products in Unity

Experience

2020–Present

Senior Software Developer

Threat Tec · Remote · Ann Arbor, Michigan

Contributed to a real-time 3D operational planning platform for defense clients, then transitioned to building internal enterprise web applications, cloud infrastructure, and identity automation on Azure.

View Threat Tec projects
2017–2020

Software Developer

Elm Park Labs · Hybrid · Southfield, Michigan

Developed VR/AR experiences, a reusable 3D product configurator, and data-driven training applications at a Michigan startup serving automotive, medical, and vocational clients.

View Elm Park Labs projects
2015–2018

Software Developer/Technical Artist

Threat Tec · On-site · Champaign, Illinois

Transitioned from 3D artist to developer building real-time terrain visualization tools, content pipelines, and early VR prototypes for military classroom training in Unity.

2007–2015

Senior Media Developer/3D Generalist

Precision Graphics · On-site · Champaign, Illinois

Produced scientific illustrations and 3D visualizations for textbook publishers. Led art teams on long-running titles and scripted repeatable workflows to streamline asset production.

View Precision Graphics projects